Beta Updates [7/5/15]

MAJOR PATCH 2 is now live!  Tons of new features, optimizations, bug fixes, gameplay changes, and much more are in store for all players.  You may have noticed these changes slowly being trickled in over the past month, but now we should be good to go.  We will be searching for bugs tonight and tomorrow, but if you run into something weird make sure to report it!

Thanks all for the support and the love you show for Raid Encounters, we have much more on the way soon!

UI  / HUD Updates

  • Health bar UI updated for Player and Raid Bosses
  • Avatar buttons now larger
  • Avatar icons redesigned
  • Raid Party now shows a health bar and your level
  • When you die, there is a new display that lets players know what killed them
  • Start Menu slightly redesigned
  • XP to level now shown in Your Raid screen in Menu
  • Buttons more visible
  • New loading screen
  • Your Raid Party will now glow the color of your selected Avatar to make them easier to find in chaotic encounters
  • Multi-touch support tweaked

Gameplay Updates

  • Different Avatars now move at different speeds
  • Plague and Acid Avatars will no longer bounce off of Monsters, but instead go through them.  To prevent cheesing, they still bounce off of Raid Bosses
  • The Fire Cult will now spawn more monsters per wave
  • Inkie is now slower
  • The Inquisitor has new movement patterns
  • Deepest Bluest is now 4 Waves
  • Jellyfish no longer pursue you, but will instead stop to eat at you
  • Zombies will now become aggroed when they bite you once, and will pursue you until you or them die
  • Eyeballs are now smaller
  • Losing focus of the game window will now pause the game on PC

Bug Fixes

  • Monster AI much more efficient, meaning a decent sized performance boost
  • Health bars over monster heads now more consistent and shouldn’t overlap monster body
  • If a stat is at 100, the plus icon will no longer be lit up
  • DoT damage will now properly affect the Raid Boss Health Bar display
  • Coronus will only heal in whole numbers now
  • Removed Avatar sound from Coronus’s Avatar because it could get annoying fast
  • Fixed issue where health healed from Life Avatar would animate improperly
  • Snipe Shots more predictable
  • Fixed bug that would award the Survive for 3 Minutes With No Power Up Achievement
  • Menu button works better in Tutorial
  • When a Monster misses your Raid Party, blood will no longer be drawn and the screen will not flash
  • Fixed issue where killing the Raid Bosses of Technophobia and Necropolis would not add to Raid Boss Kill Count

Beta Updates [6/5/15]

Gameplay Updates

  • You can now spend available skill points in game by clicking or tapping the Menu button at the bottom right corner
  • There are now new abilities which are unlocked when you get a skill to 50 points:
    • Power – When Player Health goes below 20% you will do double damage until health goes above 50%.
    • Speed – When Player Health goes below 20% your shot timer is dramatically hastened until health goes above 50%.
    • Endurance – When Player Health goes below 20% your regenerate health 2x as much until health goes above 50%.
    • Luck – When Player Health goes below 20% you will evade two times as much until health goes above 50%.
  • Power-ups now fade in and cannot be picked up until they’re fully visible (roughly 1-2 seconds)
  • Blood Ghoul renamed to Blood Specter
  • Tutorial renamed to How To Play

Bug Fixes

  • More performance improvements

Beta Updates [5/28/15]

Gameplay

  • Snipe Shot achievement reworded to accurately reflect players needing to land 5 snipe shots in a row, not necessarily having to kill the monsters as well.

Bug Fixes

  • More performance tweaks and memory management improvements.  Mobile users should now see significant increases in frame rate when playing for prolonged sessions

Beta Updates [5/27/15]

Gameplay

  • Changed most pop-up animations when damaging, sniping, or pulling off combos on monsters
  • Changed text size of some pop-ups
  • Brightened background on Into The Void to better see Undead Mages and Undead Oracles on some mobile displays

Bug Fixes

  • Tons of new memory improvements

Beta Updates [5/24/15]

Gameplay Updates

  • Adjusted amount of mummies that spawn during Necropolis Raid Boss fight
  • Lowered health of Ghostlands Raid Boss

Bug Fixes

  • Fixed issue that could result in a crash when progressing to the next encounter after beating the current encounter
  • Fixed issue where raising your health to above 3,000 wouldn’t trigger the achievement
  • Performance tweaks for AI follow code which should result in slightly better performance in Deepest Bluest and Ghostlands
  • Performance tweaks in Green Mire which should result in slightly better performance

 

Beta Updates [5/23/15]

Gameplay Updates

  • Pixel Spawns and Pixel Keepers now move much faster
  • Coronus will no longer heal himself for 500, but instead for a percentage of his max health
  • There are now additional Gargoyles during the Skyline boss fight
  • Gargoyles now throw stones much slower in Survival! Mode
  • You can now accumulate a maximum of 20 seconds of time in Survival! Mode.  This is to prevent players from accumulating several minutes and then using it to pad to their end time by keeping a single monster alive and avoiding it while the Elapsed time rises.
  • Plague damage now hits harder in relation to your Raid Party’s max health
  • Adjusted Avatar Speed
  • Adjusted Attack Power Bonus

Bug Fixes

  • Fixed issue which could lead to memory leak in Lair of Coronus
  • Fixed issue where your Raid Party would remain plagued after an Encounter was beaten
  • Fixed bug where ‘NaN’ would show up in place of ‘0’ for milliseconds in Raid Times

Beta Updates [5/22/15]

Bug Fixes

  • Fixed issue where old player save data wasn’t being upgraded for the Achievement System and could not earn trophies.
  • Fixed issue with earning trophies for 5 Consecutive Snipe Shots, 20 Point Combo, and Survivor! Mode with No Power-ups for 3 Minutes
  • If players already have all 6 Scintillating Avatar Gems, they will be retroactively awarded the Trophy the next time they kill any Raid Boss